Review: Frequency (PS2)

Frequency Box Front
Box art courtesy of GameFAQs.

Publisher: Sony Computer Entertainment

Developer(s): Harmonix Music Systems

Release Date(s): November 19, 2001 (North America), June 28, 2002 (Europe)

Gameplay: Portraying a virtual avatar called a “FreQ”,  you travel down an octagonal tunnel, with each wall containing a musical track.

As you hit the buttons corresponding to the notes placed on the track, the “sonic energy” from within is released. If you play two measures of the track without any errors, the track is “captured” and the music plays automatically until the next pre-determined section of the song.

Some tracks are bonus tracks which only open up when all of the notes are played. There are two power ups available which allow immediate capturing of a track (Autocapture) or doubling the amount of points you can get (Multiplier). If you continually miss notes, your energy meter reduces until the game is over.

In “Game” mode, at first you start out with a limited number of songs on “Easy”, but as you progress, the amount of songs increase (and the difficulty, obviously). There are a total of 25 songs in this game.

“Remix” mode basically let’s you remix any of the songs with no limitations. The remix could include different melodies or beat lines, change in tempo, etc.

Overall, the gameplay is solid, addictive,  and easy to learn, but hard to master – especially on the higher difficulties. 9/10

Graphics: The graphics are crisp and colorful, suiting the game’s tone very well. 8/10

Music and Sounds: How you’ll feel about the songs included here may depend on your tolerance for techno, or early 2000’s music in general.

The songs you can play are from different artists, such as The Crystal Method, No Doubt and Freezepop. Don’t really have anything to say about the sounds other than they fit. 8.5/10

Controls: The controls are simple and responsive. You can hit the notes by using either three of the shoulder buttons (L1, R1 and R2, respectively) or three of the face buttons (the square, triangle, and circle buttons, respectively), and the D-pad switches you to another instrument. 9/10

Replay Value:  The remix mode also adds to the replayability, plus there’s also a local multiplayer mode. 7.5/10

Final Thoughts: This game is an excellent debut title from Harmonix, however I feel it’s a bit overlooked, as its sequel, Amplitude, is more talked about.

Overall: 8.5/10

Buy or Skip?: Buy.

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