Review: Zoop (PS1)

Zoop (Long Box) Box Front
Box art courtesy of GameFAQs.

Publisher: Viacom New Media (Defunct)

Developer(s): Hookstone Productions (went defunct around 1998 – most of its staff formed the Leeds division of Rockstar Games)

Release Date: October 31, 1995 (North America) November 22, 1996 (Japan)

Also released on: SNES, Genesis, Game Boy, Game Gear, MS-DOS, Sega Saturn, Atari Jaguar

Continue reading “Review: Zoop (PS1)”

Review: Rez (2001)

Publisher: SEGA

Developer: United Game Artists

Release Dates:
January 7, 2002 (PS2, NTSC)
November 22, 2001(Dreamcast,NTSC-J)
January 11, 2002 (Dreamcast,PAL)

Story: There’s not much of a story in this game, but I’ll just use the games description from the back of the box: “Through the use of light, sound, and rhythm, you alone must take control of the network and its music in an attempt to unlock the system’s secrets and bring “Eden” back online.”

Gameplay: There are 4 game modes: “Travelling”, “Score Attack”,”Play” and “Beyond” mode (which i wont describe as i haven’t unlocked the mode yet). “Travelling” mode lets you play through the levels without taking any damage, “Score Attack” in wich you try to get your best score on any level, and “Play” is the main game. The levels consist of mostly 10 zones until you reach the end level boss, and the game itself is very simplistic and easy to pick up and play. I give the gameplay a 9 out of 10.

Graphics:The graphics are where this game REALLY shines! The look of the wireframe levels, polygons, enemies, and bosses are very beautifully detailed(For example: one of the bosses is a ball made of triangles). The interface is also nice looking as well! To Dreamcast owners, if you REALLY want to see how beautiful Rez is in terms of graphics, make sure you have a VGA box and PC monitor. Otherwise, you’re missing out. Overall the graphics are very nice and fit the look of the game pretty well. I give them a 9 out of 10.

Music and Sounds:The game’s music and sounds are mostly electronic music and its catchy and memorable at best. Also, if you can get your hands on the Japanese PS2 version, there’s a collectors edition that comes with a “Trance Vibrator” that vibrates with the music. I give the music and sounds a 8 out of 10

Controls: The controls are very easy to learn – To shoot hold down the X button which locks on up to 8 enemies and release the X button,the left analog stick moves your character, and the circle button uses the overdrive power-up (which destroys everything on screen). I give the controls a 8 out of 10.

Replay value: You’ll mostly go through all the stages, and unlock beyond mode. I give the replay value a 7 out of 10

Final Thoughts: This game is a great and terrifc rail shooter from SEGA that has beautiful graphics, great gameplay and a pulsating soundtrack.


The Critics Say:

“Rez has given me a new appreciation for the Dreamcast console. I play this game on a 42-inch plasma with a VGA adapter, and it’s a thing of beauty.” – The Video Game Critic

“Rez is lush, exciting, addictive, and best of all innovative!” – PSX Extreme

Einhänder Review

Einhänder PlayStation Front Cover












Publisher: Sony Computer Entertainment

Developer: SquareSoft

Release Date: May 5, 1998


Story: Over 100 years ago, a colony on the South Pole of the moon was set up, called Selene. It was a prosperous city. Earth’s forces later challenged the colony’s independence, and an interplanetary war, later called the “First Moon War”, erupted.

It was a very bloody war, which resulted in high casualties and scarred both the Moon and the Earth. Unable to fight any longer, the war came to a halt, without a formal treaty. The nations of the Earth banded together in one nation and called themselves the “empire”.

50 years later, in the year of 2422, Selene, in need of agricultural resources found only on Earth, rekindled the war. With superior weaponry, the Selene troops won many battles in what was now called the “Second Moon War”. Earth’s resources, however, slowly changed the tides of the war, and Selene was forced to retreat.

However, not to give up so easily, Selene sent in highly advanced, prototype fighters to Earth on one-man suicide missions. Surprisingly, these missions went well, and on December 12th, 2245, Selene sent out three more suicide fighters on a final mission. And that is to recon. an enemy capital.   I give the story a 8/10.

Gameplay: You get to choose from 3 fighters with numerous gunpods, the Endymion FRS Mk. II (The ship I always use) has 1 machine gun and 3 gunpods, the Endymion FRS Mk. III which has only one gunpod but two machine guns, and last but not least, the Astraea FGA Mk. I, which can hold and fire two gunpods.

Gunpods are your secondary weapons, held and fired by your minipulator arm (If you manage to get one gunpod from and enemy). One of the gunpods is called a vulcan, which is a machine gun, for example.

The scoring is superb too.

The game is also challaenging and REALLY HARD, even on the easy difficulty! I don’t even know how many times I got stuck on the 2nd level!

Also, if you do certain things, you’ll get bonuses. (How to get all the bonuses are on the FAQ’s section of this game on Gamefaq’s).

I give the gameplay a 9/10.

Music/Sounds: The music by Kenichiro Fukui is fantasic, he did a good job with the music on this game. I give the music a 8/10.

Graphics: The backgrounds of the levels are great and the ships and enemies also look good, and the graphics in general are awesome, even for 1998. I give the graphics a 9/10.

Controls: The controls are also flawless:

Square fires your main weapon

X fires your secondary weapon (your gunpod)

L1 or R1 changes your ship’s gunpod (ecxept for the Endymion FRS Mk. III)

I give the controls a 9/10.

Replay value: You’ll mostly replay the game on certain difficulties to unlock the gallery. I give the Replay value a 7/10.

The Critics say:

“Einhänder’s hulking bosses will blow your mind” – OPM
“…great graphics, tight control, amazing sound…” – PSM
“Einhander looks impressive, plays incredibly fast, and has some of the best sound and music ever to grace the PlayStation.” – IGN 1998 EDITORS CHOICE
“It might not be a classic, but many fans of the shooting genre consider this an old favorite.” – The Video Game Critic
“Einhander might be the single most hyped 2D shooter in ‘modern times’. While it is a very good game, the real reason for the hype is obvious: Square made it.” –
“If you like shooters, you’ll love Einhander.” – GameSpot
Final thoughts: This game is a great side scrolling shooter, and proves that SquareSoft can make more than just RPG’s. It’s also, in my opinion, one of the best shooters of 1998.
Buy/Rent/Forget about it: Buy.

Blast Chamber review

Blast Chamber PlayStation Front Cover













Publisher: Activision

Developer: Attention to Detail Limited

Release Date: October 23, 1996

Gameplay: The gameplay is innovative and simple – you’re basically a guy with a bomb on your chest and you have to take a yellow crystal into your colored reactor to preserve your time limit and lower others…Yeah, its that kind of game. There are 20 chambers that you have to endure. There are some power ups in the game but I won’t list them here. I give the gameplay a 8/10.

Graphics: Nice and colorful. I give the graphics a 7/10.

Music/Sounds: The music is not to special and it is hard to hear over the action thats going on. The sounds are nice too. I give the Music/Sounds a 6/10.

Controls: Simple controls, not much else to say here. I give the controls a 8/10.

Replay value: Very high replay value, the multiplayer will keep you hooked for hours on end. I give the replay value a 10/10

Buy/Rent/Forget about it: Buy. If you like 4 player games, then pick this this one up. Its a hidden gem in the PS1 Library.


Tempest X3 reivew

Tempest X3 PlayStation Front Cover

After Interplay ported Tempest 2000 to the Sega Saturn, DOS, Mac, and Windows, an enhanced version the game, Tempest X3, was released for the PlayStation in November of 1996. And its my favorite version of the game ever. Let’s get this review started, shall we?

Gameplay: The game has three modes: Tempest X, Tempest Duel X, and Traditional. Tempest X is basically an updated version of Tempest 2000, only with some flaws: Instead of acting automatically like in Tempest 2000, the A.I. Droid only follows you, and the particle laser is not as effective as it was in Tempest 2000, this can get quite annoying when there are lots of enemies on-screen. Tempest Duel X is the multiplayer mode, and Traditional is the original Tempest. No power ups, no “Eat electric death!” move, just good old Tempest. I give the gameplay a 8/10.

Graphics: The graphics look pretty nice for PS1 graphics. I give the graphics a 7/10.

Controls: Odviously this game is pre dual-shock, luckily, not only did this game have mouse compatibility, but it also has support for Namco’s neGcon, and the Nyco trackball. I give the controls a 9/10.

Sounds and music: The game still has that awesome soundtrack of Tempest 2000, though I’d still prefer to put the Tempest 2000 soundtrack on your Ipod, or put all the songs on a blank CD and listen to it on your CD player or in your car. I give the sounds and music a 9/10.

Replay value: This game will have you stuck to your PlayStation console for hours on end and the 2 player makes it even better. I give the replay value a 8/10. 

Buy/Rent/Forget about it: A definite buy for shoot em up fans. Though some people prefer the Atari jaguar version of the game, I’d recommend this game to everyone.